About the Game

Welcome to the USS Lone Star!


“Only those who risk going too far can possibly find out how far they can go.” – TS Eliot

You might have heard of the Lone Star. She’s infamous, mainly for being the first Starfleet ship to have reached her 20th incarnation. Every Lone Star before her met a sticky end so, when the Admiralty needed a designation for a brand new Insignia-class vessel back in 2408, they were hesitant to reinstate the name from the ship of doom.

But her crew of brilliant oddballs, under the captaincy of bad-boy-gone-good Felix de l’Isle, has managed to keep the Lone Star-S (yes – S) in one piece for the last decade. She’s home to those exceptional minds who don’t fit anywhere else. Perhaps they’re the proud owner of a colourful past; maybe their brilliance makes them incompatible with your average Captain; it might just be that they pissed off the wrong Admiral.

One way or another, they’re on a damned fine ship. If the situation requires lateral thinking and a dose of madness, it’ll be the Lone Star that’s sent to check it out. Her 2418 refit equips her with a third-generation slipstream drive, giving her quick access to the most weird and dangerous areas of space. She’s known to be capricious and has, on at least three occasions, developed a mind of her own. And more often than not, the mission doesn’t go to plan.

Whatever it is that gives the Lone Star its magic and madness, it works. She doesn’t quite fit anywhere, and neither does her crew. And that’s probably why we have a blast writing about her adventures.

Take a look around and, if you like what you read, consider signing up to join our friendly, imaginative gang of writers. If that’s not for you, we hope you enjoy our stories.

We are proud collaborators within the RPG Initiative! Check out this community, roleplaying resource and general pile of awesomeness.

https://rpginitiative.com/